Kieran Sullivan
- Created telemetry visualization prototype, with view to develop further into production tool.
- System designed to brief from the design team.
- The program takes in telemetry data in UDP.
- Data is parsed and normalized to conform to visual aesthetics.
- Data then drives the animation system and produces a video file output.
- Developed gameshow pilot involving raspberry pis, buzzers, live reactive GFX and Flask.
- Created main on-set visual output system.
- Player side systems involved buzzers sending data over network via OSC and touchscreen consoles outputting live interactive data back to the main touchdesigner rig for visualization and scoring, both connected to raspberry pis.
- Multiple rounds required different question types, timing systems, systematic locking of buzzers.
- Gen_1 was installed at the Canwood Gallery, Herefordshire, and was exhibited alongside works by Carl Andre, Damien Hirst and Tracey Emin.
- Hand tracking data is gathered from a Leap Motion controller on Linux VMs, output over network via OSC to TouchDesigner. This then converts the data into real-time graphics and visuals, integrating generative audio processing from Max MSP.
- The imagery was projected onto a semi-transparent muslin membrane, the images were then UID’d, archived and displayed on a kiosk where the visitors can see the most recent images and order a print if desired.
- The piece was the absolute star of the show with visitors generating over 2000 images during its 3 day install.
- Developed and operated the in studio GFX system for the channel 4's Sex Rated.
- The system was essentially a graph of different videos to be played out in different orders depending on the flow the producers felt was best during the shoot.
- The videos themselves were rendered out from a custom After effects project with fields being populated from a google doc.
- Output was output via BlackMagic SDI to the vision mixer rather than onto LED video wall.
- Some episodes also contained ‘sexercises’ involving ad-hoc output of different designs and animation to set via separate feed.
- In ITV's Celebrity Karaoke club I inherited a legacy Touchdesigner voting and song selection system, which has now been used for 3 series.
- This needed tweaking season to season, with changes to the round logic, asset recorders, and in the most recent run I added a live audio driven animation system, built from design team mock ups, used to represent the karaoke machine / "voice of God".
- During operation I would liaise with production teams to organise music and guest data downloaded from google sheets, which I would then normalise, QC and deploy on the fly as production decisions changed in real time.
- I would also rig the sets and troubleshoot hardware / software systems in the high pressure production environment.
- Delivered lectures and workshops on building interactive media systems using Touchdesigner.
- Developed a term long Touchdesigner curriculum involving creation of real-time interactive GFX, UI/UX building, and web based systems catered to 17-19 year olds.
- Gave class lectures and challenges, also provided one-on-one guidance to students based on current skill level.
- Conducted continuous assessments and reviews to monitor student progress and adapt teaching methods on the fly.
- Performed research into feasibility of GSplat use to speed up workflows and output quality.
- Researched and experimented with various image capture techniques.
- Evaluated and benchmarked the use of different on prem and cloud based processing systems.
- Experimented in different splat cleaning techniques then created dynamic test scenes to showcase results in Unreal Engine.
- Created a XR ‘holodeck’ performance system using unreal, HTC Vive, MaxMSP and Ableton Live.
- Created the world's first 'Virtual Performance Environment.'
- The system uses a mix of VR, AR, XR, and music DAWs to create a fully immersive and interactive 'holodeck' like experience.
- Pioneered new spatial calibration techniques and production workflows.
- Drafting budgets, raising funds, liaising with musicians and industry experts, organising and directing shoots.
- Produced 4k footage for AAA game trailer using modified unreal engine.
- Captured 4k footage for AAA game trailer using Unreal Engine.
- Building the custom game engine from source, modifying the game so the footage met clients desired aesthetics.
- The footage was then captured with a mix of Unreal cinematic systems using custom built virtual camera rigs and systems built by the game studio itself.
- Worked alongside animation, compositing, editing, and production teams in order to achieve the desired outcome.
- Created VR experience using LIDAR data.
- Converted LIDAR data into meshes using pointfuse running on AWS instance.
- Resulting mesh was segmented for ease of use in other 3D software.
- Simple Unreal prototype developed to showcase VR potential.
- Established an indie XR production studio tailored for live streaming.
- Set up green screen studio for XR use using Vive-Pro and Trackers.
- Created and documented workflow for XR camera calibration.
- Built 8th Wall cross platform webAR walking tour experience, utilizing react, geo-location, geo-fencing and ticketing API.
- Ticketing API built with Python runs on google cloud console and Firebase database. Ticket code must be obtained to access experience.
- UI built in React.
- Using google map and geofencing API users must go to designated areas in order to access different AR experiences.
- AR experiences consist of a custom UI to help the user locate the correct areas, billboarded video asset placement and social media sharing integration.
- Building browser based AR prototype using ThreeJS and WebXR.
- Built browser based AR experience using ThreeJs and WebXR.
- User interface created using html, css, js.
- Created solution for running multiple Leap Motion devices on a singular Linux box.
- System uses multiple VMs to gather leap motion data then sends data to the animation rig via OSC.
- Created bash scripts for easy set-up and config.
- Provided strategic guidance on the deployment and implementation of new technologies.
- Provided strategic guidance on the deployment and implementation of new mixed reality technologies.
- Built a comprehensive business portfolio site, focusing on user experience and interactive design elements.
- Created a business portfolio site for Earth London using html, css, js.
- Site is focused on simple user UX and ease of update for the client.
- Operating, maintaining, and improving content aggregation and compliance workflows.
- Maintaining Avid editing systems ensuring editors and compliance teams have everything they need to operate effectively.
- Developing custom solutions using command line, powershell, python, and ffmpeg to decrease operational error rates and increase pipeline efficiency.
- Operating numerous multi-client workflows for file trimming, transcode, metadata, and delivery to TX and VOD platforms.
- Using Adobe Create Cloud Suite to create 90-second digital animations with 5-day turnarounds. Workflows primarily consisted of 2D character animations created in Illustrator, rigged in Character Animator mixed with cut away sequences Created in After Effects.
- Interpreting briefs and scripts whilst interfacing with producers, sourcing audio assets and filling in appropriate cue sheets.
- Operating, maintaining, and improving content aggregation and compliance workflows.
- Maintaining Avid editing systems ensuring editors and compliance teams have everything they need to operate effectively.
- Developing custom solutions using command line, powershell, python, and ffmpeg to decrease operational error rates and increase pipeline efficiency.
- Operating numerous multi-client workflows for file trimming, transcode, metadata, and delivery to TX and VOD platforms.
- Performed live visuals with musical acts at clubs and festivals all over the UK.
- Created generative audio/midi driven, digital animations, video mapping, and traditional videography content. This included working to clients' specifications and briefs and integrating branding and logos.
- Rigging and derigging stages, maintaining equipment, working with lighting departments.
- Harvard University - CS50x (2023)
- Epic Games - Blueprints Master (2021)
- Ericsson - Adaptive UI, Graphics, and Animation (2020)
- GICHD - UNMAS Landmine & ERW Safety (2019)
- University of East London - BA(Hons) Animation & Moving Image (2011 - 2013)
- Hereford College of Arts - Art & Design Foundation Diploma (2008 - 2009)
- Hereford College of Arts - Art & Design First Diploma (2006 - 2007)
- Midi Innovation awards - 4th place (2023)
- Chinese Users Choice Awards - 5th place (2023)
- Camino Frances (2023)
- Ericsson Business Champion Winner Q3 (2020)
- Elmley Art and Design award (2009)